- 1. Dec. 17 - 19: 48-hour sale on MARI and MODO new seats, upgrades and more!
- (Promos)
- ... Now you can paint textures in context with a familiar layer-based workflow that goes beyond Photoshop’s capabilities, while a full GLSL shading system lets you match VFX environment lighting and game engin ...
- Created on 12 December 2014
- 2. Afterworks Afterburn
- (Afterworks - Sitni Sati)
- ... and games such as Warcraft 3, Starcraft, Sin and many others. It is a particle based volumetric solution, where AfterBurn builds a volumetric effect around each particle center. With numerous ...
- Created on 07 December 2013
- 3. Afterworks FumeFX for Maya and FumeFX for 3ds Max
- (Afterworks - Sitni Sati)
- ... created by Sitni Sati for seamless integration with Autodesk Media & Entertainment’s Maya™ modeling and animation software. Designed for use by visual effects artists, game developers, and visualization ...
- Created on 06 December 2013
- 4. 3D Stimulus Day 2012
- (GET Events)
- ... - 1:00 Lunch 1:15 - 2:15 BROKEN RIGGING FOR GAMES Raf Anzovin, Anzovin Studios 2:30 - 3:30 UNITY: CREATING ...
- Created on 14 March 2012
- 5. Test Drives: Entertainment Creation Suites
- (GET Events)
- ... character movements which is great for game characters, initial motion studies and much more. The short character animation file you create (fbx) can be saved for use with your own characters in Maya, ...
- Created on 23 June 2011
- 6. 3D Stimulus Day 2011 Recap & Resource Page
- (Event Recaps)
- A huge amount of thanks go out to everyone who helped to make 3D Stimulus Day 2011 so successful! When you run into any of these people at events, Ezra Cove, Director of the Game Art and Animation Program ...
- Created on 18 April 2011
- 7. Event: Boston Indies - March and April Meetings
- (Other Events)
- ... are working on at the moment, or lacking that, an indie game you think does interesting things that you want to share with people. This is an awesome time for people to bring their experiments and project ...
- Created on 16 March 2011
- 8. 3d User Groups/Industry Meetings
- (Resources)
- AAUGA: 3DsMax focused: Meetings Monthly at Neoscape Boston Post Mortem: Game Developers Meeting that happens once a month... BUG (Boston Unity Group):Alex Schwartz and Elliott Mitchell have started ...
- Created on 23 February 2011
- 9. Educational Programs
- (Resources)
- ITT Technical Institute now offers a Multimedia, Digital Entertainment and Game Design programITT Technical Institute Center for Digital Imaging Arts at Boston University in Waltham, MA offers a ...
- Created on 23 February 2011
- 10. Recap: 3D Stimulus Day 2010
- (Event Recaps)
- ... ame company, making molecular biovisualization movies, lighting and materials: concepts & theory, and Creating MAARS (Modulated Advanced Armed Robotic System). Great Eastern Technology sponsored, and ...
- Created on 22 February 2011
- 11. 3D Stimulus Day
- (GET Events)
- ... Alex Schwartz and Yilmaz Kiymaz of Owlchemy Labs, presenting Mixing 2D and 3D in Unity A panel-discussion with various tech artists from local game companies, mediated by Chad Moore Ryan Griffin, ...
- Created on 21 February 2011
- 12. PipelineFX Qube!
- (Pipeline FX)
- Less than five years ago, game developers were building hundreds of thousands of disparate assets into a game. Today, that number has reached the millions. Next generation hardware will drive ...
- Created on 16 February 2011