ZBrush 4R7 is one of the most extensive releases since ZBrush 4 came out!

Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.
Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine’s computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time!
With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!
With the ZModeler brush, ZBrush takes a quantum leap beyond the organics that it is already relied upon for. You can refine the shape of your model in real-time to revolutionize how you create hard surface models, architectural structures or highly detailed environments. The possibilities are endless
ZBrush to Keyshot Bridge
With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available2.
The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures -- and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it!

ZBrush to KeyShot teaser: This new feature allows you to send your models from ZBrush straight to KeyShot for advanced renderings. Along the way you'll also see the ZBrush 4R7 ZModeler in action. :


CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo:

There is a lot more to ZBrush 4R7 - contact Steve for pricing, information or to buy!
Get a Quote     
get3d #Wacom #Cintiq 13 HD Touch - $100 off until July 31st! https://t.co/F4pOIxcTzq
get3d Have a 21" #Cintiq or #intuos3, AND OS X 10.11? Don't install the current driver. Install this one instead... https://t.co/7mmuk1UyVX
get3d #Nuke10 is out - learn about the new stablity and functionality! (early access to new ray trace renderer) https://t.co/ScIvUGre0O
get3d #Wacom #Cintiq 22HD & 22HD Touch are $100 off until the end of March! https://t.co/9JWUqD94Pw
get3d Autodesk perpetual licenses going 1/31 to subscription only model. Buy perm licenses while u still can. We can help https://t.co/RbaSN5lx5T