Autodesk Entertainment Creation Suites 2013
The Autodesk® Entertainment Creation Suite Standard edition offers a choice of either Autodesk® Maya® or Autodesk® 3ds Max® animation software, together with Autodesk® Mudbox® 3D sculpting and painting software, Autodesk® MotionBuilder®
real-time virtual production and motion capture editing software, and—newly included for the Entertainment Creation Suite 2013 releases— Autodesk® SketchBook® Designer concept art software. The Premium edition additionally offers Autodesk® Softimage® 3D animation and visual effects software. Best of all, with the Ultimate edition, you get all of the products in the Premium edition plus the added advantage of having both Maya and 3ds Max.
real-time virtual production and motion capture editing software, and—newly included for the Entertainment Creation Suite 2013 releases— Autodesk® SketchBook® Designer concept art software. The Premium edition additionally offers Autodesk® Softimage® 3D animation and visual effects software. Best of all, with the Ultimate edition, you get all of the products in the Premium edition plus the added advantage of having both Maya and 3ds Max.| Functions | Entertainment Creation Suite | ||
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Standard US$5,775 MSRP* |
Premium US$6,825 MSRP* |
Ultimate US$8,395 MSRP* |
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| Comprehensive 3D modeling, animation, rendering, and effects software to help address growing production demands in the film, television, and game industries |
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| Flexibility to use both Maya and 3ds Max in a blended animation pipeline; enable artists and clients to work with their preferred tools |
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| High-performance compositing with keying, tracking, color correction, raster and vector paint, rotoscoping, warping, and advanced filters |
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| Real-time character animation environment with robust retargeting and motion capture data editing tools for increased overall animation output |
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| Virtual production toolset with nonlinear editing paradigm for animation to help artists and directors work together to refine a creative vision in real time |
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| Intuitive digital sculpting and texture painting for highly detailed organic models |
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| Sophisticated crowd simulations with large numbers of characters interacting intelligently with each other and their environment |
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| Visual, node-based workflows for the rapid creation of powerful tools and effects |
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| Faster and easier facial rigging and character animation, featuring automatic lip-syncing |
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| Sophisticated global illumination rendering and baking, designed for higher-quality, next-generation game development |
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| Single-step round-trip data transfer between Autodesk® Mudbox® and Autodesk® Maya®, Autodesk® 3ds Max®, or Autodesk® Softimage® software†† |
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| Vector Displacement Map support enables high-resolution details created in Mudbox software to be transferred to Maya, 3ds Max, or Softimage software†† for rendering on low-resolution geometry |
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| Single-step data-transfer between Autodesk® MotionBuilder® software and Maya and 3ds Max software |
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| Single-step workflows enable the power of Softimage Interactive Creative Environment (ICE) effects to be used in a Maya or 3ds Max scene |
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| More consistent, enhanced f-curve editor in Maya, 3ds Max, MotionBuilder, and Softimage software†† |
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| Hybrid paint and vector workflow for creative concept art sketching |
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